Tuesday, October 20, 2009

Items that wins games

Doran Shield - 435 G
+130 Health
+9 Armor
+8 Health Regen/5 seconds

This item is one of the best items to start with as a tank instead of a health pendant if you are not going to combine the health pendant into a higher tier item anytime soon. The armor and health gives additional survivability far pass what the extra regen the health pendant offers.

Aegis of Legion - 1925 G
+285 Health UNIQUE Aura:
+35 Armor / +40 Magic Resistance / +8 Damage to nearby allied champions.

This is a good item in any game becaues it has and aura that benefits the entire team! Generally your whole team will not stack armor or MR and will live off the base Armor/MR for the first 30 minutes of the game. The 40 magic resist your teammate gains from the aegis could me an 18-19% extra spell damage reduction. Additionally, the 35 armor will mean a 10-15% extra physical damage reduction.

Starks Fervor - 2700 G
+20% Attack Speed UNIQUE Aura:
Gives nearby allied Champions 20% Lifesteal, 25% Attack Speed, and 30 health per 5 seconds regenerated. Reduces the Armor of nearby enemy champions by 25.

This is best used on teams with a lot of physical dps. It will maximize the carrys dps and survivabilty at the same time furthering the dps by reducing the enemies armor by 20. I usually rush a starks when we have a team of 3 or more physical dps.

Frozen Heart -
+110 Armor 500 Mana UNIQUE Passive:
Reduces ability cooldowns by 25% and reduces the attack speed of nearby enemies by 25%

A solid item against a team full of physical dps and is great for players that are cool down and armor dependant. Counters the starks fervor.

Guardian Angel -
+75 Armor +30 Magic Resistance UNIQUE Passive: Revives your Champion upon death, restoring 50% of their health and Mana, this effect can only occur once every 5 minutes

Perfect Item for any tank. You run in you make players burst all their cool down, then you come back to fight. It also greatly improves your damage reduction so you can tank for a lot longer and better. A cool champion to use this with is Morgana. If she has a guardian angel, her ult will still proc when she is reviving. Also you can use your teleport in the time that you are reviving to exit ganks.

Videos are down due to too much complaints

The devs haven't said anything, but to appease the trolls I have taken them off temporarily.

Monday, October 19, 2009

Amumu and Kathas Video

Karthas and Amumu video by Reginald and Last Hit Magic. Its just a video of some good combos and micro skills. Leave some comments on what you think.

Soraka - How to Lane Soraka

In this post I will briefly show and explain to you how I lane my soraka. An important thing to note is that I play my soraka very agressively due to the survivability from her heal and her magic resist passive.


First-off, the thing I like to do the most is to get golem at level 1 with her star call ability. The ancient golem buff will increase her spam power to heal and deal damage. This also allows me to not get mana infusion as my second spell.

The next thing I like to do is to run past the creeps and harass other champions to prevent them from getting last hits and if I can push the far back enough to deny them exp.

The two summoner's spell I have is heal and ghost walk. It allows me to heal bait champions and dance around them while I starcall at the same time hunt other champions down. As a last resort it will allow me to escape and exit the battle.

Sunday, October 18, 2009

Instant Teleport - Card Master Video

This is the same post as before. However, this time I've included a video on how to do it.



How to:
Its very simple. Just throw wild cards and teleport immediately. You want to do it while cardmaster is still doing the throwing animation. The completion of his attack animation forces the completion of his teleport channeling. It will take a few times to get the timing right.

This is a pretty cheap exploit because card master can enter a fight instantly anywhere on the map and leave instantly without dying.

Pro Tip - Annie Solo Ancient Golem

*DOESN'T WORK ANYMORE DUE TO GAME CHANGES*

Often times when Annie reaches level 6 she will charge up pyromania so she can roam and gank. What happens after you've finished your gank and still have time on your tibbers? One thing that most pros do is to use Tibbers to control the Elder Lizard or Ancient Golem Runes.

How to - Use alt to control Tibbers to go to any of the 4 runes on the map. Move Annie behind the walls of of the neutral mobs while running Tibbers to them directly. When you do that, Tibbers will immolate the creeps and they will try to target your champion. However, your champion will be safely on the other side of the wall. Tibbers will give you vision of the mob at the same time immolating it.

Saturday, October 17, 2009

League of Legends Guide - Annie by Reginald

Annie- The Dark Child
Also available at http://www.solomid.net/news and http://www.solomid.net/strategies.htm


Runes:
Nine Marks of Greater Resilience
Nine Seals of Greater Evasion
Nine Glyphs of Insight
Three Quintessence of Fortitude

Masteries:

Offensive Tree:
3 points into Archmage's Savvy
1 point into Cripple
4 points into Sorcery
1 point into Archaic Knowledge

Defensive Tree: None

Utility Tree:


1 point into Spatial Accuracy
3 points into Perseverance
4 points into Expanded mind
2 points into Utility mastery
3 points into Meditation
3 points into Movement
1 point into Blink of an Eye
3 points into Intelligence
1 point into Presence of the Master

Pregame Items:
Sapphire Crystal
Health Potion x 2

Leveling Skills:
Level 1: Incinerate
Level 2: Disintegrate
Level 3: Incinerate
Level 4: Disintegrate
Level 5: Disintegrate
Level 6: Summon: Tibbers
Level 7: Disintegrate
Level 8: Incinerate
Level 9: Disintegrate
Level 10: Incinerate
Level 11: Summon: Tibbers
Level 12: Incinerate
Level 13: Molten Shield
Level 14: Molten Shield
Level 15: Molten Shield
Level 16: Summon: Tibbers
Level 17: Molten Shiled
Level 18: Molten Shiled


Level 1: Incinerate
Adding a skill point into incinerate is very useful to the team because it is the deciding factor of an early team battle.

Tip: At level one add a skill into incinerate, and energize pyromani at the Reviving point. Doing so, you will acquire an AoE stun for 1.75 seconds by the 30 seconds mark. This very useful because in upper-level play, there will always be an early battle at dragon, Ancient Golem, or Ancient Lizard. Take advantage of Annie's AoE stun and grab First-blood. First blood at level 1 is very advantageous because the bonus 400 gold from that kill is equal to 20 creep kills and will help you outlane the enemy with the extra items bought.

Annie's Specialty: Annie is the type of hero that does massive burst damage and can easily kill an enemy champion within seconds of combat. Taking the Solo lane for Annie is the best decision in most cases. She is a very good ganker early and middle game. If she had farmed correctly she can be very powerful late game as well. Annie is the type of hero that is useful all-game, and especially devastating early game.

How to Lane: To dominate with Annie early game, it takes a very aggressive play-style but at the same time very passive. When Annie is Energized, play aggressive. When Annie is not Energize stay back to charge her stun. By level 2 you should take advantage of her Disintegrate. Constantly last hit creeps with Disintegrate to Energize yourself. When Energize is up Stun the opponent with Disintegrate and then Incinerate them (Offensive). Afterwards resume your passive play, back up and last hit creeps with Disintegrate to charge up your stun. (passive). When your Energize is up, follow up with another Disintegrate and Incinerate. Repeat the process until you think the hero is killable. Harass them until they are low enough to be killed. If you think you're able to kill them, charge up a stun and use your summoner spells(Exhaust and Flash) to go for the kill. . The trick to Annie is to lower the enemy champions health points enough for the opponent to think they are able to lane without dying, but not lower it enough for them to go back and heal. It is important to remember the opponents summoner’s spells at the preloading screen to gauge what they're capable of, when you are able to do so -- killing an opponent will be easy.

Disintegrate:
This spell is Annie's spammable spell that is mainly used to charge up Annie's stun (early game). It is very good in team fights and does massive overtime as well. In team fights, it is important to focus a target. Some examples of good targets to spam spells on in team fights are ; Ashe, Veigar, Tristana, mainly the paperweight/glass cannon heroes that are not very tanky.

Incinerate:
This spell is very tough to use. I see other Annies miss in battles far too often. Always position yourself behind heroes and cast it from far away. Make sure to always hit 2 or more heroes with your Incinerate.
Tip: When Energize is up, try to use Incinerate to AoE stun their whole team (when you are not Tibbers stunning)

Molten Shield:
Make sure to always use this spell during battle. Not only does it help Annie from taking less damage, but it helps Annie charge up her Energize. Doing this will lower the duration of how long it takes to charge up a stun. During a team fight, an Annie should beable to stun their team 2-3 times.

Summon Tibbers: Not only does this spell do burst spell damage, but Tibbers is very strong as well. The damage Tibbers does is similar to a sunfire cape. A good way to use Tibbers is to use it with Energized. When you are Energized, wait for the enemy team to group up before initiating with Tibbers+Energized. It usually requires flash to hit a good Tibbers stun/ that stuns the majority of the champions on the opposing side. Most Annies forget to use the Tibbers to do damage, however it is very useful. Tibbers can be used for; Tanking towers(while diving), blocking skill shots, and you can even chase with the Tibbers to kill someone that is low( dies to the 40 hp per second burn). To use Tibbers correctly, press Alt then click to move to the desired area. To micro both Annie and Tibbers, press Alt and clicking to move to a target area then letting go and click to move to the target area again. This will make Annie and Tibbers go to the same place. If you are able to follow an Enemy champion while doing that spamming Annie's Incinerate and Disintegrate, the enemy champion is sure to die.

Initiation: There are mainly two ways to initiate with Annie.
1. Wait for your tank to initiate first and wait for their team to gather up. Then initiate with a Tibbers stun. Afterwards, stay back and continue to nuke.
2. Flash on to their carry (ashe, tristana, the hero that does the most damage) Tibber stun, incinerate, disintegrate). With this situation, you need your team to follow up and disable the rest of their team. If not done correctly you will just die.

Option 1 is usually the best, however there are situations where their carry does massive damage and needs to be killed in order to win a team battle. This option allows you to output the most damage through time and constantly disable their opponents if your team is positioned correctly.

Option 2 is very good with a Guardians Angel because, not only does their team waste all of their nukes to kill you, their carry hero is most likely dead due to the massive burst damage Annie causes.

Item builds on Annie:

Cookie Cutter Build (burst damage)
First item: Sapphire Crystal to Tears of Goddess
Second item: Sorcerer's Shoes
Third item: Mejai's SoulStealer
Fourth item: Rods of Ages
Fifth item: Guardian Angel's
Sixth item: Zhonya's Ring

Next, turn your Tears of Goddess into Archangels Staff


Tank/Survivalbility (disable/dps through time)
First item: Tears of Godess
Second item: Ninja Tabi
Third item: Rods of Ages (get Catalyst first)
Fourth item: Guardian's Angel
Fifth item: Banshee's Veil
Sixth item: Zhonya's Ring

Next, turn Tears of Goddess into Archangels Staff