Wednesday, November 11, 2009

Patch Notes 11/11/2009

PVP.Net 30.10

PVP.net Help System: If you see a “?” button anywhere in the PVP.net client, click on it to bring up the help system. This system is designed to give you some basic information about various aspects of the PVP.net client.
The PVP.net client has been significantly optimized for performance. Users will have a slightly longer loading and login time, while transitions and loading in the rest of the client are up to 5x faster in some areas.
Summoner Runebooks have been significantly optimized and should perform much better.
Fixed an issue with Maestro that would cause users to see errors at various points.
Fixed a typo on the Masteries page in the Summoner Profile.
Changed the primary font in the PVP.net client to Fritz Quadrata.
Fixed various Localization Issues

League of Legends 1.0.0.52 (displays as 1.0.0.1)

Amumu

Tantrum Damage modified from 115/130/145/160/175 to 100/120/140/160/180
Curse of the Sad Mummy Duration reduced from 3 to 2.5

Blitzcrank

Static Field Damage increased from 200/300/400 to 250/375/500

Cho'Gath

Feral Scream Cooldown reduced from 17 to 16
Feral Scream Range increased from 615 to 650
Rupture Range increased from 900 to 1000

Dr Mundo

Burning Agony AoE range increased from 300 to 325
Burning Agony Movement Impairment Reduction increased from 20/25/30/35/40% to 25/30/35/40/45%
Masochism cooldown reduced from 8 to 7
Stats: Increased Attack Speed per Level from 2 to 2.3

Janna

Eye of the Storm Mana Cost reduced from 70/90/110/130/150 to 70/85/100/115/130
Adjusted the selection radius to match her size

Karthus

Lay Waste Ability Power Ration is now correct
Fixed a bug with Wall of Pain where it was slowing units 2 second after the particle had faded

Katarina

Shunpo Ability Power Ratio reduced from .8 to .75
Shunpo Cooldown reduced from 9/8/7/6/5 to 10/9/8/7/6
Death Lotus Ability Power Ratio reduced from .4 to .35

Malphite

Seismic Shard now steals the amount of Movement Speed that the target has lost instead of increasing Malphite’s Movement Speed by the equivalent percentage lost
Unstoppable Force Stun Duration reduced from 1.5/2/2.5 to 1.5/1.75/2
Unstoppable Force Cooldown increased from 120/100/80 to 140/120/100

Morgana

Black Shield Cooldown increased from 15 to 17
Black Shield will now no longer dispell debuffs when cast. It will still block incoming debuffs.

Nasus

Spirit Fire Cooldown increased from 11 to 12
Spirit Fire Mana Cost increased from 60/75/90/105/120 to 70/85/100/115/130

Nunu

Blood Boil Attack Speed increased from 20/30/40/50/60% to 25/35/45/55/65%
Absolute Zero Damage increased from 400/600/800 to 500/700/900
Absolute Zero Attack Speed Slow per second increased from 15% to 25%
Absolute Zero Range increased from 525 to 575

Rammus

Increased base Health from 400 to 420 and Health per level from 76 to 86
Tremors damage increased from 55/110/165 to 65/130/195

Shaco

Deceive Cooldown increased from 9 to 10
Deceive Mana Cost increased from 80/70/60/50/40 to 90/80/70/60/50
Deceive Duration reduced from 5 to 4
Deceive Range reduced from 575 to 500
Two-Shiv Poison Mana Cost increased from 75 to 80
Jack in the Box Fear Range reduced from 450 to 400
Jack in the Box Base Health reduced from 200 to 150
Jack in the Boxes are no longer magic immune, but instead have 50 Magic Resist

Sivir

On the Hunt Attack Speed increase for allies should now be properly reduced in half for allies

Teemo

New Passive: Lie in Wait: Teemo will no stealth after standing still for 6 seconds without taking an action (damage will break this effect). Moving or taking actions will break Teemo out of stealth.

Tristana

Increased auto attack missile speed from 1450 to 2250
Rapid Fire Mana Cost decreased from 100 to 80
Rocket Jump Mana Cost decreased from 100 to 80
Exploding Shot passive explosion damage increased from 30/50/70/90/110 to 50/75/100/125/150
Exploding Shot active component now will tick damage every second as opposed to every half second
Buster Shot Mana Cost from decreased from 150 to 140
Buster Shot pushback radius increased from 150 to 175

Twisted Fate

PAX Skin will now properly display in game
Gate now has the proper team color indicators
Gate will no longer create a vision bubble at the target location

Veigar

Primordial Burst Base Damage increased from 100/250/400 to 200/300/400
Dark Matter Cooldown reduced from 13 to 12
Dark Matter Mana Cost modified from 90/105/120/135/150 to 100/110/120/130/140


Summoner Spells

Clairvoyance Cooldown reduced from 60 to 55
Heal: A debuff is now placed on Champions healed by Summoner Heal for 25 seconds. Subsequent Summoner Heals will have their effect dimished by 50% on allies with the debuff. Your Champion will still receive the full amount of the heal if cast by your Summoner.
Ignite: Fixed an issue that prevented ignite from being cast while silenced

Items

Guardian Angel Health / Mana Restored on Respawn reduced from 50% to 40%
You can no longer teleport while being revived by Guardian Angel
Oracles Crystal Cost Reduced from 450 to 400
Malady Attack Speed increased from 40% to 50%
NEW ITEM: Void Staff: Mid Tier Ability Power/Mana Item: Gives your spells 40% Magic Resist Penetration
UPDATED ITEM: Sorcerer’s Shoes: Changed to flat 15 Magic Resist Penetration.

General
Fixed a bug causing some spells or characters to not preload properly.
Tutorial text altered to reference proper default key bindings.
Melee minion gold per kill increased from 18 to 20 on three lane maps and from 22 to 24 on two lane maps.
Increased base gold per kill from 250 to 300
Decreased max kill streak multiplier from 4 to 3.333 (effectively 1000 to 999.9 gold)
Decreased gold pool for assists from 70% of base to 58.3% of base (no effective change)
Decreased kill stream bonus multiplier per kill from .2 to .166 (no effective change)
Decreased minimum death stream penalty from .35 to .3 (no effective change)
Mender's Faith now provides 10 x level bonus HP on Summoner Heal from 75 flat bonus HP and 10 seconds of cooldown reduction.
Fixed some brush visibility issues where you can see one user from another patch of grass or from certain angles
Fixed a bug for chain missiles disappearing when a unit dies / goes out of range
Fixed a large amount of server and game crashes (About 15 different types of crashes)
Improved minion turning when they appear from fog of war
Fixed a bug with bots always spawning in middle of platform
Fixed the illusion of “loss of health” when moving the camera around distant units
Fixed a bug related to disappearing and reappearing particles
Fixed a bug where a player under rare circumstances could reconnect as another player and have full vision of the map

Turrets

Turret damage scaling changed to 85% to 155% at 10% increments on hit resetting to 125% when switching champions from 75% to 200% at 25% increments on hit resetting to 150% when switching champions.
Turret backdoor bonus decreased from 250 to 200.
Turret armor and magic resistance growth decreased from 2.5 to 1.5.
Turret armor and magic resistance decay decreased from 5 to 3.
Second turret base armor decreased from 42.5 to 37.5
Inhibitor turret base armor decreased from 55 to 47.5

Baron Nashor

Reduced Mana Regen from 25 Mana per 5 to 17.5 Mana per 5
Reduced Health Regen from 5% per 5 to 3.5% per 5

Twisted Treeline

Reduced Inhibitor Health from 3600 to 3000
Reduced Crest of Flowing Water's Movement Speed Buff from 50% to 45%
Increased Respawn Time from 18-35 to 20-37
Adjusted Crest of Crushing Wrath (The dragon buff) to increase damage by 1% per level.
Adjusted Crest of Nature's Fury (The wolf buff) to increase attack speed by 20% and reduce cooldowns by 10%.
Decreased the range of the vision sentry in the middle, such that you cannot see into the lanes above and below the jungle.
The nexus should now have only one turret instead of two.
Increased the health of Super Minions by 200 and their damage by 20.
Cooldown reduction should now be properly capped at 40% on Twisted Treeline.
Fixed minion pathfinding

2 comments:

  1. I think you should post a quick reaction to each significant change that you have an opinion on (mostly the champion buffs/nerfs). Just a quick note from a competitive perspective would be awesome.

    ReplyDelete
  2. Does the Void Staff passive affect skills like Poison Trail or Defile?

    ReplyDelete